![]() For example, there is an important tweak in difficulty settings. Feel free to join! Rules are below the maplist and they may be quite obscure, because I want to keep the direction I set by the first three maps. Sounds impossible? Download the demo on the bottom of this page, play the first three levels included and you'll see how I imagine it. But at the same time I want the levels to become more nonlinear, unorthogonal, abstract and more action based. My vision is to recreate the level layouts as close as possible - same structure, even secrets should be on the same places. To prove that Doom 3 layouts actually have a potential for being good classic Doom maps. To have fun while recreating Doom 3 levels, and mainly, What if Doom 3 levels were released as an expansion pack for The Ultimate Doom? ![]() New thread made in order to get rid of unnecessary and unremoveable polls.
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